A session that intrigued me the most was 'Breakout EDU'.
Praise for Breakout EDU: This is definitely a ground-breaking approach of gamifying learning. I can see a lot of potential in it being able to engage students, by keeping students thinking and working on their hands and feet all the time.
Questions/Wonders: What is the express purpose of breakout EDU - answering an intellectual problem or just trying to open a mystery box? Or how should I frame the activity within a historical question - the learning goals that I want my students to accomplish? Some teachers are concerned that students may not be used to moving around this much. I'm not really worried about that, as much as how to keep all students on-task throughout the game (especially in such large breakout groups of 7-8 [smaller groups require more materials and setup]).
How might I go about finding answers to my questions?: I checked breakoutEdu website and joined their facebook group! While I haven't been able to find the answers on the website, it's been nice to read many teachers' 'testimonies' on facebook. Perhaps it would be a good idea to talk more to a Breakout educator about this really innovative game.